Pagini recente » Cod sursa (job #557045) | Cod sursa (job #1919612) | Cod sursa (job #194081) | Cod sursa (job #249051) | Cod sursa (job #2771956)
#include <iostream>
#include <fstream>
#include <vector>
#include <algorithm>
enum Direction {
positive, negative
};
class Board {
private:
std::vector<std::vector<int>> internal_board;
Direction line_direction[16] = {positive};
Direction column_direction[16] = {positive};
int sum_c[16] = {0};
int total_sum = 0;
void update_sums() {
for (unsigned int i = 0; i < internal_board[0].capacity(); ++i) {
sum_c[i] = sum_col(i);
total_sum += sum_c[i];
}
}
public:
explicit Board(std::vector<std::vector<int>> matrix) {
internal_board = std::move(matrix);
update_sums();
}
void flip_line(int number) {
for (unsigned int i = 0; i < internal_board[0].capacity(); ++i) {
internal_board[number][i] *= -1;
sum_c[i] += 2 * internal_board[number][i];
total_sum += 2 * internal_board[number][i];
}
// for (auto &col: internal_board[number]) {
// col *= -1;
// }
}
void flip_column(int number) {
for (auto &row: internal_board) {
row[number] *= -1;
}
sum_c[number] *= -1;
total_sum += 2 * sum_c[number];
}
void flip_line(int number, Direction direction) {
if (direction != line_direction[number]) {
line_direction[number] = direction;
flip_line(number);
}
}
void flip_column(int number, Direction direction) {
if (direction != column_direction[number]) {
column_direction[number] = direction;
flip_column(number);
}
}
void print_matrix() {
std::cout << "\n<------------------->\n";
for (const auto &row: internal_board) {
for (const auto &col: row) {
std::cout << col << " ";
}
std::cout << '\n';
}
}
int get_sum() {
int sum = 0;
for (const auto &row: internal_board) {
for (const auto &col: row) {
sum += col;
}
}
return sum;
}
int sum_line(int number) {
int sum = 0;
for (const auto &col: internal_board[number]) {
sum += col;
}
return sum;
}
int sum_col(int number) {
int sum = 0;
for (const auto &row: internal_board) {
sum += row[number];
}
return sum;
}
void print_sum() {
std::cout << '\n' << get_sum() << '\n';
}
int get_col_sum(int col_number) {
return sum_c[col_number];
}
int get_internal_sum() const {
return total_sum;
}
};
int flip_algo() {
std::string input_file_name("../flip.in");
std::string output_file_name("../flip.out");
std::ifstream input_file;
input_file.open(input_file_name);
int M, N;
input_file >> M >> N;
auto matrix = std::vector<std::vector<int>>(M);
for (auto &row: matrix) {
row = std::vector<int>(N);
for (auto &col: row) {
input_file >> col;
}
}
auto game = new Board(matrix);
int limit = 1 << M;
int max_sum = 0;
auto tmp_game = game;
for (int i = 0; i < limit; ++i) {
for (int j = 0; 1 << j <= i; ++j) {
if (i & (1 << j)) {
tmp_game->flip_line(j, negative);
} else {
tmp_game->flip_line(j, positive);
}
}
for (int k = 0; k < N; ++k) {
if (tmp_game->get_col_sum(k) < 0) {
tmp_game->flip_column(k);
}
}
// int new_sum = tmp_game->get_sum();
int new_sum = tmp_game->get_internal_sum();
if (new_sum > max_sum) {
max_sum = new_sum;
}
}
std::ofstream out;
out.open(output_file_name);
out << max_sum;
return 0;
}
int main() {
flip_algo();
}