#include <bits/stdc++.h>
#define nmax 802
#define Cmax 60002
#define ll long long
using namespace std;
ifstream fin("poligon.in");
ofstream fout("poligon.out");
struct point
{
int x, y;
};
struct segment
{
point A, B;
};
struct stripe
{
int x1, x2;
vector <segment> Segments;
};
vector <stripe> Stripes;
point P[nmax];
vector <point>V[Cmax];
int X[nmax];
int n, M;
int lg;
int i, j;
int x, y;
int sol;
bool qxSegment(segment a, segment b)
{
return min(a.A.y, a.B.y) < min(b.A.y, b.B.y);
}
bool intersect(int x1, int x2, int x3, int x4)
{
return max(x1, x3) < min(x2, x4);
}
bool qxPoint(point a, point b)
{
return a.x < b.x || (a.x == b.x && a.y < b.y);
}
void preprocess()
{
int i, j;
sort(X + 1, X + n + 1);
int lg = 1;
for(i = 2; i <= n; i++)
if(X[i] != X[lg])
X[++lg] = X[i];
stripe S;
for(i = 1; i < lg; i++)
{
S.x1 = X[i];
S.x2 = X[i + 1];
for(j = 1; j < n; j++)
if(intersect(X[i], X[i + 1], min(P[j].x , P[j + 1].x), max(P[j].x , P[j + 1].x)) && P[j].x != P[j + 1].x)
{
if(P[j].x < P[j + 1].x)
S.Segments.push_back({P[j], P[j + 1]});
else S.Segments.push_back({P[j + 1], P[j]});
}
if(intersect(X[i], X[i + 1], min(P[1].x , P[n].x), max(P[1].x , P[n].x)) && P[1].x != P[n].x)
{
if(P[1].x < P[n].x)
S.Segments.push_back({P[1], P[n]});
else S.Segments.push_back({P[n], P[1]});
}
sort(S.Segments.begin(), S.Segments.end(), qxSegment);
Stripes.push_back(S);
S.Segments.clear();
}
for(i = 1; i < n; i++)
if(P[i].x == P[i + 1].x)
V[P[i].x].push_back({min(P[i].y, P[i + 1].y), max(P[i].y, P[i + 1].y)});
if(P[1].x == P[n].x)
V[P[1].x].push_back({min(P[1].y, P[n].y), max(P[1].y, P[n].y)});
for(i = 0; i < Cmax - 1; i++)
sort(V[i].begin(), V[i].end(), qxPoint);
}
int getStripePosition(point A)
{
int s = 0, d = Stripes.size() - 1, m;
while(s <= d)
{
m = (s + d) / 2;
if(Stripes[m].x1 <= A.x && Stripes[m].x2 >= A.x)
return m;
if(Stripes[m].x1 > A.x)
d = m - 1;
else s = m + 1;
}
return - 1;
}
ll side(point A, segment S)
{
return (ll)(A.y - S.A.y) * (S.B.x - S.A.x) - (ll)(A.x - S.A.x) * (S.B.y - S.A.y);
}
bool onSegment(point A, segment S)
{
return side(A, S) == 0 && (A.x >= S.A.x && A.x <= S.B.x) && (A.y >= min(S.A.y, S.B.y) && A.y <= max(S.A.y, S.B.y));
}
void displayPoint(point A)
{
cout << A.x << " " << A.y << " ";
}
int inside(point A)
{
int pos = getStripePosition(A);
if(pos == - 1)
return 0;
// for(i = 0; i < Stripes[pos].Segments.size(); i++)
// displayPoint(Stripes[pos].Segments[i].A), displayPoint(Stripes[pos].Segments[i].B), cout << "\n";
int s = 0, d = V[A.x].size() - 1, m, best = -1;
while(s <= d)
{
m = (s + d) / 2;
if(V[A.x][m].x >= A.y && A.y <= V[A.x][y].y)
return 1;
if(V[A.x][m].x > A.x)
d = m - 1;
else s = m + 1;
}
s = 0, d = Stripes[pos].Segments.size() - 1, m, best = -1;
while(s <= d)
{
m = (s + d) / 2;
if(onSegment(A, Stripes[pos].Segments[m]))
return 1;
if(side(A, Stripes[pos].Segments[m]) > 0)
{
best = m;
s = m + 1;
}
else d = m - 1;
}
return (best + 1) % 2;
}
int main()
{
fin >> n >> M;
for(i = 1; i <= n; i++)
{
fin >> P[i].x >> P[i].y, X[i] = P[i].x;
// cout << P[i].x << " " << P[i].y << "\n";
}
preprocess();
while(M--)
{
fin >> x >> y;
sol += inside({x, y});
//cout << x << " " << y << "\n";
// if(inside({x, y}))
// fout << "DA\n";
// else fout << "NU\n";
}
fout << sol << "\n";
return 0;
}