Mai intai trebuie sa te autentifici.
Diferente pentru utilizator/razvan48 intre reviziile #47 si #82
Nu exista diferente intre titluri.
Diferente intre continut:
== include(page="template/noprofile") ==
==userwidget(user="Razvan48")==
h2. Despre mine
* Data de nastere: 24ianuarie 2003 * ContpeCodeForces: https://codeforces.com/profile/Razvan48 * ContpeLeetCode: https://leetcode.com/Razvan48 * ContpeGitHub: https://github.com/Razvan48 * ContpeLinkedIn: https://www.linkedin.com/in/r%C4%83zvan-nicolae-c%C4%83p%C4%83%C8%9B%C3%AEn%C4%83-a57888260
* Data de nastere: 24 Ianuarie 2003 * Cont CodeForces: https://codeforces.com/profile/Razvan48 * Cont LeetCode: https://leetcode.com/Razvan48 * Cont GitHub: https://github.com/Razvan48 * Cont LinkedIn: https://www.linkedin.com/in/razvan-capatina
* Am absolvit Colegiul National "Bogdan Petriceicu Hasdeu", Buzau (2018-2022)
* Student la FMI UniBuc, sectia Informatica, seria de olimpici (2022-)
* Student la Facultatea de Matematica si Informatica, Universitatea din Bucuresti, sectia Informatica, seria de olimpici (2022-2025) * Software Engineer Intern la Microsoft (Bucuresti, vara 2024)
h2. Distinctii primite
* Calificare ONI 2020 si ONF 2020 (nu s-au mai tinut) (clasa a X-a) * Participare ONI 2021 (clasa a XI-a) * Participare ONI 2022 (clasa a XII-a)
* Alte premii si mentiuni la concursuri judetene si interjudetene deinformatica,fizica,matematica
* Alte premii si mentiuni la concursuri judetene si interjudetene de Informatica, Fizica si Matematica
h2. Prieteni pe infoarena
* Petre-Soldan Adela: https://www.infoarena.ro/utilizator/Adela_Petre * Celestin-Andrei Negraru: https://www.infoarena.ro/utilizator/Celestin
* == User(user = "thewildnath" type = "normal")== * == User(user = "Adela_Petre" type = "normal")== * == User(user = "Celestin" type = "normal")== * == User(user = "sebimih" type = "normal")== * == User(user = "UnknownPercentage" type = "normal")== * == User(user = "Ilie_Mity" type = "normal")== * == User(user = "Giulian617" type = "normal")==
h2. Proiecte personale (https://github.com/Razvan48)
* Un brute-force A.I. de sah (C++) (Am folosit algoritmi precum Minimax Algorithm, Alpha-Beta Pruning, Position Hashing, Zobrist Hashing.)
* Un brute-force A.I. de sah (C++) (Am folosit algoritmi precum MinMax Algorithm, Alpha-Beta Pruning, Position Hashing, Zobrist Hashing.)
* Un brute-force A.I. de X si 0 (C++) (sunt asa de putine configuratii posibile ale tablei de X si 0 incat pot fi precalculate toate raspunsurile si apoi programul raspunde in O(1) la fiecare mutare, folosind o functie de hash). * Un voxel game (C++, OpenGL) * Diverse jocuri 2D (C++, Python impreuna cu PyGame, OpenGL)