Cod sursa(job #610415)

Utilizator Mosaddaaaaa Mosad Data 27 august 2011 02:28:26
Problema Barman Scor 0
Compilator cpp Status done
Runda Arhiva de probleme Marime 16.45 kb
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+bh6"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "bind mouse1 +attack"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "bind mouse1 +recoil"
bind "[" "say timeleft"
bind "]" "say nextmap"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "say nextmap"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "say /lj10"
bind "k" "+voicerecord"
bind "l" "say /rankstats"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "say /jbstats;say /ebstats"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "say timeleft"
bind "y" "messagemode"
bind "z" "say thetime"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+jbh"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren"
bind "F2" "rebuy"
bind "F3" "deagle;secammo;primammo;vesthelm;hegren;flash;flash;defuser"
bind "F5" "awp;primammo;deagle;secammo;vesthelm;hegren;flash;flash"
bind "F6" ""
bind "F7" ""
bind "F10" ""
bind "INS" "+"
bind "PGDN" ""
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+duck"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bnid capslock "say /medic"
voice_avggain "0"
voice_enable "0"
voice_loopback "0"
voice_maxgain "0"
voice_modenable "0.000000"
voice_overdrive "0"
voice_overdrivefadetime "0"
voice_recordtofile "0"
voice_scale "0.000000"

r_bmodelhighfrac "0"
r_decals "0"
r_detailtextures "0"
r_dynamic "0"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_shadows "0"
r_traceglow "0"

cl_allowdownload "1"
cl_backspeed "400"
cl_corpsestay "0"
cl_dynamiclights "0"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_gibcount "0"
cl_himodels "0"
cl_lc "1"
cl_lw "1"
cl_nopred "0"
cl_observercrosshair "1"
cl_particlefx "0"
cl_pitchdown "89"
cl_pitchup "89"
cl_rate "9999"
cl_resend "0"
cl_shadows "0"
cl_solid_players "1"
cl_weather "0"
cl_minmodels "1"

violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"

GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_dither "1"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "256"
gl_monolights "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "2"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_smoothmodels "0"
gl_texsort "1"
gl_wateramp "0"
gl_ztrick "1"

_snd_mixahead "0.1"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_occ_epsilon "0"
s_occfactor "0"
s_polykeep "0"
s_polysize "0"
s_reverb "0"
s_rolloff "1.0"
s_usepvs "0"
sv_voiceenable "0"

ati_npatch "0"
ati_subdiv "0"

m_filter "0"
m_pitch "0.022000"

tracerred "0"
traceralpha "0"

max_shells "0"
max_smokepuffs "0"

ex_maxerrordistance "0"

_detailtexturessupported "0"
ambient_fade "0"
console "1"
crosshair "1.000000"
d_spriteskip "0"
developer "0"
fastsprites "2"
gunsmoke "0"
hud_centerid "1"
joystick "0"
loadas8bit "1"
mp_decals "0"
precache "1"
sv_aim "0"
tripplebuffer "0"
vid_nopageflip "0"
vid_wait "0"
viewsize "120"
_cl_autowepswitch 1
alias w "wait"
alias w2 "w;w"
alias w3 "w2;w"
alias w5 "w;w;w;w;w"
alias w10 "w5;w5"
alias w20 "w10;w10"
alias w50 "w20;w20;w10"
alias +bh1 "alias _special bh1;bh1"
alias -bh1 "alias _special"
alias bh1 "wait;+jump;wait;-jump;special;developer 0;fps_modem 0;fps_max 21"
alias +bh2 "alias _special bh2;bh2"
alias -bh2 "alias _special"
alias bh2 "wait;+jump;wait;-jump;special;developer 0;fps_modem 0;fps_max 61"
alias +bh3 "alias _special bh3;bh3"
alias -bh3 "alias _special"
alias bh3 "wait;+jump;wait;-jump;special;developer 0;fps_modem 0;fps_max 101"
alias +bh4 "alias _special bh4;bh4"
alias -bh4 "alias _special;hud_draw 1"
alias bh4 "wait;+jump;wait;-jump;special;hud_draw 0;developer 1;fps_modem 151;fps_max 151"
alias +bh5 "alias _special bh5;bh5"
alias -bh5 "alias _special;hud_draw 1"
alias bh5 "r_drawviewmodel 0;wait;+jump;wait;-jump;special;hud_draw 0;developer 1;fps_modem 201;fps_max 201"
alias +bh6 "alias _special bh6;bh6"
alias -bh6 "alias _special;hud_draw 1"
alias bh6 "wait;+jump;wait;-jump;special;hud_draw 0;developer 1;fps_modem 250;fps_max 250"
alias +bh7 "alias _special bh7;bh7"
alias -bh7 "alias _special;hud_draw 1"
alias bh7 "wait;+jump;wait;-jump;hud_draw 0;special;developer 1;fps_modem 301;fps_max 301"
alias d+ "dev6"
alias dev1 "bind space +bh1;alias d+ dev2;alias d- d7"
alias dev2 "bind space +bh2;alias d+ dev3;alias d- d1"
alias dev3 "bind space +bh3;alias d+ dev4;alias d- d2"
alias dev4 "bind space +bh4;alias d+ dev5;alias d- d3"
alias dev5 "bind space +bh5;alias d+ dev6;alias d- d4"
alias dev6 "bind space +bh6;alias d+ dev7;alias d- d5"
alias dev7 "bind space +bh7;alias d+ dev1;alias d- d6"
bind = d+
alias d1 "bind space +bh1;alias d- d7;alias d+ d2"
alias d2 "bind space +bh2;alias d- d1;alias d+ d3"
alias d3 "bind space +bh3;alias d- d2;alias d+ d4"
alias d4 "bind space +bh4;alias d- d3;alias d+ d5"
alias d5 "bind space +bh5;alias d- d4;alias d+ d6"
alias d6 "bind space +bh6;alias d- d5;alias d+ d7"
alias d7 "bind space +bh7;alias d- d6;alias d+ d1"
alias d- d6
bind - d-
bind mouse3 "say /tp"'
bind alt "say /cp"
alias 250 "developer 2;fps_modem 250;fps_max 250"
/// Jump bug scRipt by +gFreSh.KeN[~]
echo jump bug scRipt by +gFreSh.KeN[~]
alias +otikz.jb "+duckjump;"
alias -otikz.jb "-jump;-duck; wait; +jump; wait; -jump; wait; +jump; wait; -jump;
wait; +jump; wait; -jump"
alias +jbn "alias _special jbn;jbn"
alias -jbn "alias _special;-duck;hud_draw 1"
alias  jbn "hud_draw 0;+jump;developer 0;fps_modem 350;fps_max 350;w;-jump;+duck;developer 1;fps_modem 350;w;-duck;special"
bind f +jbn
setinfo _hns crazyshit
setinfo _pw crazyshit
name "Crysty"
unbind /
alias green "con_color 0+255+0"
alias red "con_color 255+0+0"
alias yellow "con_color 255+255+0"
alias blue "con_color 0+0+255"
alias orange "con_color 255+165+0"
alias white "con_color 255+255+255"
alias greenin "con_color 50+250+100"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "orange; alias color cl6"
alias cl6 "white; alias color cl7"
alias cl7 "greenin; alias color cl1"
bind / color
bind f6 "normal"
alias normal "left_;right_;up_;down_"
alias left_ "bind a +moveleft"
alias right_ "bind d +moveright"
alias up_ "bind w +forward"
alias down_ "bind s +back"
bind f7 "sw"
alias sw "ups;downs;lefts;rights"
alias ups "bind a +forward"
alias downs "bind d +back"
alias rights "bind w +moveright"
alias lefts "bind s +moveleft"
bind f5 bw
alias bw "abw;dbw;sbw;wbw"
alias abw "bind a +moveright"
alias dbw "bind d +moveleft"
alias wbw "bind w +forward"
alias sbw "bind s +back"
cl_sidespeed 400
bind mwheeldown "+duck"
bind mwheelup "+duck"
bind ] "amx_cvar kz_jb_leet 1;amx_cvar kz_eb_leet 1"
unbind capslock
bind capslock "say /medic"
unbind mouse3 
bind mouse3 "say /tp"
unbind v
bind v +hook
alias +recoil "yaw;+attack;+lookdown"
alias -recoil "-attack;-lookdown"
bind mouse1 +Recoil
alias yaw "cl_pitchspeed 3"
setinfo _pw crazyshit
alias +Gstrafe "alias _special @Gstrafe;@Gstrafe"
alias -Gstrafe "alias _special"
alias @Gstrafe "+duck;w;-duck;w;developer 1;fps_modem 400;special"
bind shift +Gstrafe
alias w "wait"
alias w2 "w;w;"
alias w3 "w2;w"
alias w4 "w2;w2"
alias w5 "w3;w2"
alias w6 "w3;w3"
alias w7 "w5;w2"
alias w8 "w4;w4"
alias w9 "w8;w1"
alias w10 "w5;w5"
alias w21 "w10;w10;w"
sensitivity 4
-jump
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "500"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "5000000"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "5000000"
cl_sidespeed "5000000"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Blue"
cl_logofile "8ball1"
cl_lw "0"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 140 0"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "500"
fps_modem "0"
gamma "3"
gl_picmip "1"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "0"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0" 
gl_polyoffset "30000"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
gl_overbright "0"
gl_keeptjunctions "0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
gl_max_size "256" 
gl_affinemodels "0" 
gl_alphamin "0.25" 
gl_clear "0" 
gl_dither "1" 
gl_flipmatrix "0" 
d_spriteskip "0" 
gl_cull "1" 
gl_palette_tex "1" 
gl_lightholes "0" 
gl_dither "1"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "30000"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "3"
hud_saytext_internal "1"
hud_takesshots "1"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.970000"
mp_decals "20"
name "Crysty"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "6.040000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.380000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "1.950000"
setinfo "_vgui_menus" "1"
setinfo "_ah" "1"
+mlook
+jlook
cl_bob "0.01"
cl_bobcycle "0.8"                 
cl_latency "-90.0"          
cl_updaterate "101"		
cl_cmdrate "101"
cl_lc "1"                       
cl_lw "0"
cl_download_ingame "1"
cl_himodels "0.000000"	
cl_gaitestimation "1.000000"
cl_timeout "35"
gl_picmip "1"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "0"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0" 
gl_polyoffset "30000"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
gl_overbright "0"
gl_keeptjunctions "0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
gl_max_size "256" 
gl_affinemodels "0" 
gl_alphamin "0.25" 
gl_clear "0" 
gl_dither "1" 
gl_flipmatrix "0" 
d_spriteskip "0" 
gl_cull "1" 
gl_palette_tex "1" 
gl_lightholes "0" 
gl_dither "1"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "30000"
max_shells "0"			
max_smokepuffs "0"             
loadas8bit "0.000000"
setinfo "ghosts" "0.000000"
mp_decals "300.000000"  
cl_weather "0" 
r_dynamic "1" 
r_novis "0" 
r_traceglow "1" 
r_wateralpha "1" 
r_mirroralpha "0" 
r_bmodelhighfrac "5.0" 
r_lightmap "0" 
precache "1" 
mp_decals "20" 
gl_picmip "1"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "0"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0" 
gl_polyoffset "30000"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
gl_overbright "0"
gl_keeptjunctions "0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
gl_max_size "256" 
gl_affinemodels "0" 
gl_alphamin "0.25" 
gl_clear "0" 
gl_dither "1" 
gl_flipmatrix "0" 
d_spriteskip "0" 
gl_cull "1" 
gl_palette_tex "1" 
gl_lightholes "0" 
gl_dither "1"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "30000"
mat_dxlevel -90
voice_scale "0.300000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1"
crosshair "1"
gamma "3"
lightgamma "1"
ex_interp "0.01"
cl_timeout "35"
brightness "3"
con_color "255 140 0"
net_graph "3"
net_scale "33"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "120"
ati_subdiv "2"
ati_npatch "1.0"
r_bmodelhighfrac "5"
mp_decals "30.000000"
gl_picmip "1"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "0"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0" 
gl_polyoffset "30000"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
gl_overbright "0"
gl_keeptjunctions "0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
gl_max_size "256" 
gl_affinemodels "0" 
gl_alphamin "0.25" 
gl_clear "0" 
gl_dither "1" 
gl_flipmatrix "0" 
d_spriteskip "0" 
gl_cull "1" 
gl_palette_tex "1" 
gl_lightholes "0" 
gl_dither "1"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "30000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "0"
s_polysize "0"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "0.000000"
volume "0.2"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
team ""
cl_showfps 1
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000"
cl_updaterate "101"
cl_lw "0"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "6000"
cl_backspeed "6000"
cl_vsmoothing "0.00000"
m_pitch "0.022"
m_yaw "0.022"
sys_tycrate "150" 
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "1,8"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
cd_fps "0"
cd_sound "0"
hud_classautokill "0"
setinfo "_vgui_menus" "0"
setinfo "s" "67108863"
setinfo "_ah" "0"
setinfo "_cm_pw" "1"
setinfo "vgui_menus" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "ghosts" "0"
+mlook
cl_sidespeed "6000"
cl_yawspeed "600"
cl_crosshair_color "999 999 999"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
crosshair "5.000000"
zoom_sensitivity_ratio "1.2"
name "Crysty"
senstivity 3
echo apasa f pentru jb script
echo apasa pe - ptr a scade fps
echo apasa = ptr a creste fps
echo pe z este thetime pe x este timeleft si pe c este nextmap
echo pe capslock este medic
echo ptr fastrun scrie in consola bind [tasta] +fastrun
echo apasa shift ptr wallbug script
echo apasa v pentru hook
bind "o" "exec cryv8.cfg"