Cod sursa(job #3251929)

Utilizator MagicantPlusIuoras Andrei MagicantPlus Data 27 octombrie 2024 19:59:27
Problema Algoritmul Bellman-Ford Scor 65
Compilator cpp-64 Status done
Runda Arhiva educationala Marime 3.8 kb
#include <bits/stdc++.h>

using namespace std;

#define ll long long
#define ull unsigned ll
#define vec vector
#define flist forward_list
#define um unordered_map
#define us unordered_set
#define prioq priority_queue
#define all(x) x.begin(), x.end()
#define pb push_back
#define pf push_front
#define fi first
#define se second
#define ld long double
#define pll pair<ll, ll>

#define LL_MAX LLONG_MAX
#define LL_MIN LLONG_MIN
#define ULL_MAX ULLONG_MAX
#define LD_MAX LDBL_MAX
#define LD_MIN LDBL_MIN

#define nl '\n'

#define vv(type, name, n, ...) vector<vector<type>> name(n, vector<type>(__VA_ARGS__))
#define vvv(type, name, n, m, ...)                                                                                     \
    vector<vector<vector<type>>> name(n, vector<vector<type>>(m, vector<type>(__VA_ARGS__)))

// https://trap.jp/post/1224/
#define rep1(n) for(ll i=0; i<(ll)(n); ++i)
#define rep2(i,n) for(ll i=0; i<(ll)(n); ++i)
#define rep3(i,a,b) for(ll i=(ll)(a); i<(ll)(b); ++i)
#define rep4(i,a,b,c) for(ll i=(ll)(a); i<(ll)(b); i+=(c))
#define cut4(a,b,c,d,e,...) e
#define rep(...) cut4(__VA_ARGS__,rep4,rep3,rep2,rep1)(__VA_ARGS__)
#define rep1e(n) for(ll i=1; i<=(ll)(n); ++i)
#define rep2e(i,n) for(ll i=1; i<=(ll)(n); ++i)
#define rep3e(i,a,b) for(ll i=(ll)(a); i<=(ll)(b); ++i)
#define rep4e(i,a,b,c) for(ll i=(ll)(a); i<=(ll)(b); i+=(c))
#define repe(...) cut4(__VA_ARGS__,rep4e,rep3e,rep2e,rep1e)(__VA_ARGS__)
#define per1(n) for(ll i=((ll)n)-1; i>=0; --i)
#define per2(i,n) for(ll i=((ll)n)-1; i>=0; --i)
#define per3(i,a,b) for(ll i=((ll)a)-1; i>=(ll)(b); --i)
#define per4(i,a,b,c) for(ll i=((ll)a)-1; i>=(ll)(b); i-=(c))
#define per(...) cut4(__VA_ARGS__,per4,per3,per2,per1)(__VA_ARGS__)
#define per1e(n) for(ll i=((ll)n); i>=1; --i)
#define per2e(i,n) for(ll i=((ll)n); i>=1; --i)
#define per3e(i,a,b) for(ll i=((ll)a); i>=(ll)(b); --i)
#define per4e(i,a,b,c) for(ll i=((ll)a); i>=(ll)(b); i-=(c))
#define pere(...) cut4(__VA_ARGS__,per4e,per3e,per2e,per1e)(__VA_ARGS__)
#define rep_subset(i,s) for(ll i=(s); i>=0; i=(i==0?-1:(i-1)&(s)))
// #define forit(v) for (auto it = v.begin(); it != v.end(); it++)
// #define forit2(it, v) for (auto it = v.begin(); it != v.end(); it++)
// #define forrit(v) for (auto it = v.rbegin(); it != v.rend(); it++)
// #define forrit2(it, v) for (auto it = v.rbegin(); it != v.rend(); it++)

// #ifdef i_am_noob
#define bug(...) cerr << "#" << __LINE__ << ' ' << #__VA_ARGS__ << "- ", _do(__VA_ARGS__)
template<typename T> void _do(vector<vector<T>> x){cerr << "\n"; for(auto i: x) {for(auto j : i) {cerr << j << ' ';} cerr << "\n";}}
template<typename T> void _do(vector<T> x){for(auto i: x) cerr << i << ' ';cerr << "\n";}
template<typename T> void _do(set<T> x){for(auto i: x) cerr << i << ' ';cerr << "\n";}
template<typename T> void _do(unordered_set<T> x){for(auto i: x) cerr << i << ' ';cerr << "\n";}
template<typename T> void _do(T && x) {cerr << x << endl;}
template<typename T, typename ...S> void _do(T && x, S&&...y) {cerr << x << ", "; _do(y...);}
// #else
// #define bug(...) 777771449
// #endif

const ll MOD = 1e9 + 7;

const string FILENAME = "bellmanford";
ifstream fin(FILENAME + ".in");
ofstream fout(FILENAME + ".out");

#define cin fin
#define cout fout

int main()
{
	ll n, m;
	cin >> n >> m;
	
	vec<tuple<ll, ll, ll>> edges(m);
	vec<ll> dist(n, INT_MAX);
	
	rep(m)
	{
		ll a, b, c;
		cin >> a >> b >> c;
		a--, b--;
		edges[i] = {a, b, c};
	}
	
	dist[0] = 0;
	ll cont = 0;
	
	while(true)
	{
		bool any = 0;
		
		rep(m)
		{
			ll a = get<0>(edges[i]), b = get<1>(edges[i]), c = get<2>(edges[i]);
			if(dist[a] != INT_MAX)
			{
				if(dist[b] > dist[a] + c)
				{
					dist[b] = dist[a] + c;
					any = 1;
				}
			}
		}
		
		if(!any) break;
		cont++;
		if(cont == n) break;
	}
	
	if(cont == n)
	{
		cout << "Ciclu negativ!";
		return 0;
	}
	
	rep(i, 1, n) cout << dist[i] << ' ';
	
    return 0;
}