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#include <bits/stdc++.h>
using namespace std;
const int MAXN = 1e5 + 1;
int cuplaj[MAXN], rosu[MAXN];
bool viz[MAXN];
vector<int> G[MAXN];
void dfs(int node, int prev) {
for(auto nxt : G[node]) {
if(nxt == prev) continue;
dfs(nxt, node);
if(!cuplaj[node] && !cuplaj[nxt]) {
// Cuplam muchie (node, nxt)
cuplaj[node] = nxt;
cuplaj[nxt] = node;
}
}
}
void solve() {
int n, x, y;
cin >> n;
for(int i = 1; i <= n * 2; i++) {
G[i].clear();
cuplaj[i] = 0;
viz[i] = 0;
}
// Muchiile albe si negre
for(int i = 1; i <= n * 2 - 2; i++) {
cin >> x >> y;
G[x].push_back(y);
G[y].push_back(x);
}
// Muchiile rosii
for(int i = 1; i <= n; i++) {
cin >> x >> y;
rosu[x] = y;
rosu[y] = x;
}
// cuplam toate nodurile alternant
dfs(1, 0);
dfs(n + 1, 0);
vector<int> ans;
int node = rosu[1]; // folosim muchie rosie la inceput
int nr = 0, rasp = 1;
ans.push_back(1);
while(true) {
if(viz[node]) {
rasp = 0;
break;
}
viz[node] = 1;
if(node == 1) // am gasit ciclul
break;
ans.push_back(node);
nr = 1 - nr; // alternam tipul de muchii
if(nr != 0)
node = cuplaj[node];
else
node = rosu[node];
}
for(int i = 1; i <= n * 2 && rasp; i++)
if(viz[i] == 0) // daca avem vreun nod care nu a fost vizitat => nu avem sol
rasp = 0;
for(auto nod : ans)
cout << nod << ' ';
cout << '\n';
}
int main() {
ifstream cin("dungeon.in");
ofstream cout("dungeon.out");
int T;
cin >> T;
while(T--)
solve();
return 0;
}