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#include <fstream>
#include <string>
#include <stdio.h>
#include <vector>
#include <algorithm>
#include <math.h>
#include <set>
#include <map>
#include <string.h>
#include <queue>
#include <stack>
#include <iomanip>
#define INF 0x3f3f3f3f
#define real long double
using namespace std;
#ifdef DEBUG
string name = "data";
#else
string name = "adapost";
#endif
ifstream fin(name + ".in");
ofstream fout(name + ".out");
#define MAXN 820
int n, m, s, t;
int c[MAXN][MAXN];
int f[MAXN][MAXN];
real d[MAXN][MAXN];
vector<int> g[MAXN];
int parent[MAXN];
bool inQueue[MAXN];
real dist[MAXN];
struct Point {
real x, y;
};
real pDist(Point a, Point b) {
return sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
}
int np;
Point soldiers[MAXN];
Point outpost[MAXN];
bool bellmanFord() {
memset(inQueue, false, sizeof(inQueue));
for (int i = 0; i <= np * 2 + 1; ++i) {
dist[i] = INF;
}
queue<int> q;
q.push(s);
inQueue[s] = true;
dist[s] = 0;
bool reachedSink = false;
while (!q.empty()) {
auto node = q.front();
q.pop();
inQueue[node] = false;
for (auto x: g[node]) {
bool allowsFlow = f[node][x] != c[node][x];
if (allowsFlow && (dist[x] > dist[node] + d[node][x])) {
dist[x] = dist[node] + d[node][x];
parent[x] = node;
if (!inQueue[node]) {
q.push(x);
inQueue[x] = true;
}
if (x == t) {
reachedSink = true;
}
}
}
}
return reachedSink;
}
real flow() {
memset(f,0,sizeof(f));
int flow = 0;
real cost = 0;
while (bellmanFord()) {
int minFlow = INF;
int node = t;
while (node != s) {
int p = parent[node];
minFlow = min(minFlow, c[p][node] - f[p][node]);
node = p;
}
node = t;
while (node != s) {
int p = parent[node];
cost += minFlow * d[p][node];
f[p][node] += minFlow;
f[node][p] -= minFlow;
node = p;
}
flow += minFlow;
}
return flow == np ? cost : INF;
}
vector<real> dd;
void connect(real limit) {
for (int i = 1; i <= np; ++i) {
for (int j = np + 1; j <= 2 * np; ++j) {
c[i][j] = d[i][j] <= limit;
g[i].push_back(j);
g[j].push_back(i);
}
}
}
int search(int low, int high, real target) {
if (low < 0 || low > high) {
return -1;
}
int mid = (low + high) / 2;
connect(dd[mid]);
auto v = flow();
if (v > target) {
return search(mid + 1, high, target);
}
if (v < target) {
return search(low, mid - 1, target);
}
connect(dd[mid - 1]);
if (flow() > v) {
return mid;
}
return search(low, mid - 1, target);
}
int main() {
fin >> np;
s = 0;
t = np * 2 + 1;
for (int i = 1; i <= np; ++i) {
real x,y;
fin >> x >> y;
soldiers[i] = {x, y};
g[0].push_back(i);
g[i].push_back(0);
c[0][i] = 1;
}
for (int i = 1; i <= np; ++i) {
real x,y;
fin >> x >> y;
outpost[i] = {x, y};
g[np + i].push_back(t);
g[t].push_back(np + i);
c[np + i][t] = 1;
}
for (int i = 1; i <= np; ++i) {
for (int j = np + 1; j <= 2 * np; ++j) {
d[i][j] = pDist(soldiers[i], outpost[j - np]);
dd.push_back(d[i][j]);
d[j][i] = -d[i][j];
}
}
sort(dd.begin(), dd.end());
connect(dd[dd.size() - 1]);
real f = flow();
int ndx = 0;
fout << setprecision(9) << dd[ndx] << " " <<setprecision(9) << f;
return 0;
}