#include <bits/stdc++.h>
using namespace std;
ifstream fin("sequencequery.in");
ofstream fout("sequencequery.out");
#define int long long
struct SegmentTree
{
int to_left;
int best;
int to_right;
int all;
};
const int DIM = 1e5 + 7;
const int INF = 1LL * 1e9 * 1e8;
int v[DIM];
SegmentTree arb[DIM * 4];
void getSums(int nod)
{
arb[nod].to_right = max(arb[nod * 2 + 1].to_right, arb[nod * 2 + 1].all + arb[nod * 2].to_right);
arb[nod].to_left = max(arb[nod * 2].to_left, arb[nod * 2].all + arb[nod * 2 + 1].to_left);
arb[nod].all = arb[nod * 2].all + arb[nod * 2 + 1].all;
arb[nod].best = arb[nod].all;
arb[nod].best = max(arb[nod].best, arb[nod].to_left);
arb[nod].best = max(arb[nod].best, arb[nod].to_right);
arb[nod].best = max(arb[nod].best, arb[nod * 2].best);
arb[nod].best = max(arb[nod].best, arb[nod * 2 + 1].best);
arb[nod].best = max(arb[nod].best, arb[nod * 2].to_right + arb[nod * 2 + 1].to_left);
}
void atrib(int nod, int val)
{
arb[nod].to_left = val;
arb[nod].to_right = val;
arb[nod].all = val;
arb[nod].best = val;
}
void build(int pos, int l, int r)
{
if(l == r)
{
atrib(pos, v[l]);
return ;
}
int mid = (l + r) / 2;
build(pos * 2, l, mid);
build(pos * 2 + 1, mid + 1, r);
getSums(pos);
}
void update(int pos, int l, int r, int x, int val)
{
if(l == r)
{
atrib(pos, val);
return ;
}
int mid = (l + r) / 2;
if(x <= mid)
update(pos * 2, l, mid, x, val);
if(x > mid)
update(pos * 2 + 1, mid + 1, r, x, val);
getSums(pos);
}
int sol;
int dr;
void query(int pos, int l, int r, int x, int y)
{
if(x <= l && r <= y)
{
sol = max(sol, arb[pos].best);
if(dr == -INF)
{
dr = arb[pos].to_right;
}
else
{
sol = max(sol, dr + arb[pos].to_left);
dr = max({0LL, dr + arb[pos].all, arb[pos].to_right});
}
return ;
}
int mid = (l + r) / 2;
int ans = -INF;
if(x <= mid)
query(pos * 2, l, mid, x, y);
if(y > mid)
query(pos * 2 + 1, mid + 1, r, x, y);
}
main()
{
int n, q;
fin >> n >> q;
for(int i = 1; i <= n; i++)
fin >> v[i];
build(1, 1, n);
while(q--)
{
int a, b;
fin >> a >> b;
sol = -INF;
dr = -INF;
query(1, 1, n, a, b);
fout << sol << '\n';
}
}