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// By Stefan Radu
#include <algorithm>
#include <fstream>
#include <iomanip>
#include <cassert>
#include <vector>
#include <string>
#include <cctype>
#include <queue>
#include <deque>
#include <cmath>
#include <map>
#include <set>
using namespace std;
#define sz(x) (int)(x).size ()
typedef pair < int, int > pii;
typedef long long ll;
typedef long double ld;
typedef unsigned int ui;
typedef unsigned long long ull;
ifstream cin ("infasuratoare.in");
ofstream cout ("infasuratoare.out");
const double EPS = 1e-12;
struct Point {
double x, y;
void operator = (Point oth) {
this -> x = oth.x;
this -> y = oth.y;
}
};
int Det (Point a, Point b, Point c) {
double d = a.x * b.y + b.x * c.y + c.x * a.y - a.y * b.x - b.y * c.x - c.y * a.x;
if (abs (d) < EPS) {
return 0;
}
return d < 0 ? -1 : 1;
}
double Sq (double k) {
return k * k;
}
double Dist (Point a, Point b) {
return Sq (a.x - b.x) + Sq (a.y - b.y);
}
int main () {
int n;
cin >> n;
vector < Point > v (n + 1);
for (int i = 1; i <= n; ++ i) {
cin >> v[i].x >> v[i].y;
if (i > 1) {
if (v[i].y < v[1].y or (abs (v[i].y - v[1].y) < EPS and v[i].x < v[1].x)) {
swap (v[i], v[1]);
}
}
}
sort (v.begin () + 2, v.end (), [&] (Point a, Point b) -> bool {
if (Det (v[1], a, b) == 0) {
return Dist (v[1], a) < Dist (v[1], b);
}
return Det (v[1], a, b) == 1;
});
int ind = 0;
vector < int > stk (n + 1);
for (int i = 1; i <= n; ++ i) {
while (ind > 2 and Det (v[stk[ind - 1]], v[stk[ind]], v[i]) <= 0) {
-- ind;
}
stk[++ ind] = i;
}
cout << ind << '\n';
cout << fixed << setprecision (12);
for (int i = 1; i <= ind; ++ i) {
cout << v[stk[i]].x << ' ' << v[stk[i]].y << '\n';
}
}