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#include <bits/stdc++.h>
#define inf 100000000
using namespace std;
ifstream fin("gradina.in");
ofstream fout("gradina.out");
struct db {
int x, y;
};
db a[260];
int n, st[260];
bool viz[260];
inline bool Cmp(const db A, const db B)
{
if(A.y == B.y)
return A.x < B.x;
return A.y < B.y;
}
void Citire()
{
int x, y;
fin >> n;
for(int i = 1; i <= n; i++)
{
fin >> x >> y;
a[i] = {x, y};
}
sort(a + 1, a + n + 1, Cmp);
}
inline double F(int i, int j, int p)
{
return a[p].x * (a[i].y - a[j].y) +
a[p].y * (a[j].x - a[i].x) +
a[i].x * a[j].y - a[i].y * a[j].x;
}
double RezolvareSus(int p)
{
int top;
st[p] = 1;
viz[p] = 1;
st[p + 1] = 2;
top = 2;
for(int i = p + 2; i <= n; i++)
{
while(top > 1 && F(st[top - 1], st[top], i) < 0)
{
viz[st[top]] = 0;
top--;
}
viz[i] = 1;
st[++top] = i;
}
for(int i = n - 1; i >= p; i--)
if(!viz[i])
{
while(top > 1 && F(st[top - 1], st[top], i) < 0)
{
viz[st[top]] = 0;
top--;
}
viz[i] = 1;
st[++top] = i;
}
/// arie poligon convex obtinut in zona superioara
long double arie = 0.0;
for(int i = 2; i < top; i++)
arie += a[i - 1].x * a[i].y - a[i - 1].y * a[i].x;
return arie / 2.0;
}
double RezolvareJos(int p)
{
int top;
st[1] = 1;
viz[1] = 1;
st[2] = 2;
top = 2;
for(int i = 1; i < p; i++)
{
while(top > 1 && F(st[top - 1], st[top], i) < 0)
{
viz[st[top]] = 0;
top--;
}
viz[i] = 1;
st[++top] = i;
}
for(int i = p - 2; i >= 1; i--)
if(!viz[i])
{
while(top > 1 && F(st[top - 1], st[top], i) < 0)
{
viz[st[top]] = 0;
top--;
}
viz[i] = 1;
st[++top] = i;
}
/// arie poligon convex obtinut in zona inferioara
long double arie = 0.0;
for(int i = 2; i < top; i++)
arie += a[i - 1].x * a[i].y - a[i - 1].y * a[i].x;
return arie / 2.0;
}
void Problema()
{
long double minim = inf;
int poz;
for(int i = 1; i <= n; i++)
{
long double difArie = abs(RezolvareSus(a[i].y) - RezolvareJos(a[i].y));
cout << RezolvareSus(a[i].y) << " " << RezolvareJos(a[i].y) << "\n";
if(difArie < minim)
{
minim = difArie;
poz = i;
}
}
fout << minim << " " << poz << "\n";
}
int main()
{
Citire();
Problema();
return 0;
}