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#include <bits/stdc++.h>
#define pii pair<int, int>
#define x first
#define y second
using namespace std;
ifstream fin ("biconex.in");
ofstream fout("biconex.out");
const int N_MAX = 100000 + 5;
vector<int> vec[N_MAX];
bitset<N_MAX> viz;
stack<pii> st;
int n, m;
int jump[N_MAX]; // adancimea maxima la care pot ajunge dintr-un nod din subarborele lui cu o singura muchie de intoarcere
int level[N_MAX];
vector<set<int> > ans;
set<int> s;
void popstack(int node, int son) {
int x, y;
do {
x = st.top().x;
y = st.top().y;
st.pop();
s.insert(x);
s.insert(y);
} while (not (node == x and son == y)); //pana nu am dat de muchia care imi "tine" ultimul v
ans.push_back(s);
s.clear();
}
void dfs(int node, int father){
viz[node] = true;
level[node] = level[father] + 1;
jump[node] = level[node];
for(auto v : vec[node])
if(!viz[v]){
st.push({node, v});
dfs(v, node);
jump[node] = min(jump[node], jump[v]);
if(jump[v] >= level[node]){ /// node este un punct de articulatie
popstack(node, v);
//cout << node << " ";
}
} else if (viz[v] and v != father){
/// o muchie de intoarcere din nodul curent (pentru care am calculat deja subarboarele)
jump[node] = min(jump[node], level[v]);
}
}
int main()
{
fin >> n >> m;
while(m--){
int x, y;
fin >> x >> y;
vec[x].push_back(y);
vec[y].push_back(x);
}
dfs(1, 0);
fout << ans.size() << "\n";
for (auto s : ans) {
for (auto i : s)
fout << i << " ";
fout << "\n";
}
return 0;
}