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#include <cstdio>
#include <cmath>
#include <cstdlib>
#include <algorithm>
#include <vector>
using namespace std;
const double eps = 1.e-14;
const double INF = 2.e9;
struct POINT{
int x , y;
};
double dist(POINT A ,POINT B)
{
return sqrt((A.x-B.x)*(A.x-B.x)+(A.y-B.y)*(A.y-B.y));
}
bool vertical(POINT A, POINT B)
{
return (A.x == B.x);
}
bool orizontal(POINT A,POINT B){
return (fabs(A.y-B.y)<eps);
}
bool same_point(POINT A, POINT B)
{
return fabs(A.x-B.x)<eps && fabs(A.y-B.y)<eps;
}
double panta(POINT A, POINT B)
{
if(vertical(A,B))
return INF;
return (1.0*B.y-A.y)/(B.x-A.x);
}
vector<double> v;
vector<POINT> k;
int main()
{
freopen("trapez.in","r",stdin);
freopen("trapez.out","w",stdout);
int x , y;
int n;
scanf("%d",&n);
for(int i = 1 ; i <= n ; ++i)
{
scanf("%d%d",&x,&y);
POINT temp;
temp.x = x;
temp.y = y;
k.push_back(temp);
}
for(int i = 0 ; i < k.size()-1 ; ++i)
for(int j = i + 1 ; j < k.size() ; ++j)
v.push_back(panta(k[i],k[j]));
sort(v.begin(),v.end());
int sum = 0;
int ct = 0;
ct = 1;
for(int i = 1 ; i < v.size() ; i++)
{
if(v[i] == v[i-1])
{
ct++;
}
else{
sum += (ct * (ct-1))/2;
ct = 1;
}
}
printf("%d",sum);
return 0;
}