#include <bits/stdc++.h>
using namespace std;
class SegmentTree
{
public:
vector<int> tree;
int N;
SegmentTree(const vector<int> &v) ///0-based
{
N = v.size();
tree.resize(4 * N, 0);
build(1, 0, N - 1, v);
}
void build(int node, int st, int dr, const vector<int> &v)
{
if (st == dr)
tree[node] = v[st];
else
{
int m = (st + dr) / 2;
build(2 * node, st, m, v);
build(2 * node + 1, m + 1, dr, v);
tree[node] = max(tree[2 * node], tree[2 * node + 1]);
}
}
void update(int node, int st, int dr, int pos, int key)
{
if (st == dr)
tree[node] = key;
else
{
int m = (st + dr) / 2;
if (pos <= m)
update(2 * node, st, m, pos, key);
else
update(2 * node + 1, m + 1, dr, pos, key);
tree[node] = max(tree[2 * node], tree[2 * node + 1]);
}
}
int query(int node, int st, int dr, int st_q, int dr_q)
{
if (st_q <= st && dr <= dr_q)
return tree[node];
else
{
int m = (st + dr) / 2;
int ans = numeric_limits<int>::min();
if (st_q <= m)
ans = max(ans, query(2 * node, st, m, st_q, dr_q));
if (m < dr_q)
ans = max(ans, query(2 * node + 1, m + 1, dr, st_q, dr_q));
return ans;
}
}
void update(int pos, int key)
{
update(1, 0, N - 1, pos, key);
}
int query(int x, int y)
{
return query(1, 0, N - 1, x, y);
}
};
const int MAX_N = 100000 + 1;
vector<int> G[MAX_N];
vector<SegmentTree> ST;
int depth[MAX_N], size[MAX_N], father[MAX_N], path[MAX_N];
int posInPath[MAX_N], lengthPath[MAX_N], startNode[MAX_N];
int valueNode[MAX_N];
int N, Q, numberOfPaths;
void dfs(int node)
{
int heavy = 0;
size[node] = 1;
for (int v : G[node])
{
if (father[v] == 0)
{
father[v] = node;
depth[v] = depth[node] + 1;
dfs(v);
size[node] += size[v];
if (size[v] > size[heavy])
heavy = v;
}
}
if (heavy == 0)
path[node] = numberOfPaths++;
else
path[node] = path[heavy];
posInPath[node] = lengthPath[ path[node] ]++;
}
void buildHeavy()
{
depth[1] = 1;
father[1] = 1;
dfs(1);
for (int i = 1; i <= N; ++i)
{
posInPath[i] = lengthPath[ path[i] ] - posInPath[i] - 1;
if (posInPath[i] == 0)
startNode[ path[i] ] = i;
}
}
void buildSegmentTrees()
{
vector<vector<int>> pathValues(numberOfPaths);
for (int i = 0; i < numberOfPaths; ++i)
pathValues[i] = vector<int>(lengthPath[i], 0);
for (int i = 1; i <= N; ++i)
pathValues[ path[i] ][ posInPath[i] ] = valueNode[i];
for (int i = 0; i < numberOfPaths; ++i)
ST.push_back(SegmentTree(pathValues[i]));
}
void update(int node, int key)
{
valueNode[node] = key;
ST[ path[node] ].update(posInPath[node], key);
}
int query(int x, int y)
{
if (depth[ startNode[ path[x] ] ] < depth[ startNode[ path[y] ] ])
swap(x, y);
if (path[x] == path[y])
return ST[ path[x] ].query(min(posInPath[x], posInPath[y]), max(posInPath[x], posInPath[y]));
else
return max(ST[ path[x] ].query(0, posInPath[x]), query(father[ startNode[ path[x] ] ], y));
}
int main()
{
ifstream in("heavypath.in");
ofstream out("heavypath.out");
in >> N >> Q;
for (int i = 1; i <= N; ++i)
in >> valueNode[i];
for (int i = 2; i <= N; ++i)
{
int x, y;
in >> x >> y;
G[x].emplace_back(y);
G[y].emplace_back(x);
}
buildHeavy();
buildSegmentTrees();
while (Q--)
{
int t, x, y;
in >> t >> x >> y;
if (t == 0)
update(x, y);
else
out << query(x, y) << "\n";
}
return 0;
}