#include<cstdio>
#include<vector>
#include<cstring>
#include<cmath>
#include<cstdlib>
#include<ctime>
#include<map>
#include<set>
#include<queue>
#include<bitset>
#include<algorithm>
using namespace std;
class MaxFlowMinCost
{
public:
int N, M, S, D, ap[7009], t[7009], bell[7009], in_q[7009];
int F[60009], C[60009], bani[60009], X[60009], Y[60009];
vector < int > v[60009];
void add_edge (int x, int y, int cap, int ban)
{
X[++M] = x, Y[M] = y, v[x].push_back (M), bani[M] = ban, C[M] = cap;
X[++M] = y, Y[M] = x, v[y].push_back (M), bani[M] = -ban, C[M] = 0;
}
int opus (int edge)
{
if (edge & 1) return edge + 1;
return edge - 1;
}
bool bellman ()
{
queue < int > cc;
for (int i=1; i<=N; i++)
t[i] = -1, bell[i] = 1<<30, in_q[i] = 0;
t[S] = 0, in_q[S] = 1, bell[S] = 0;
cc.push (S);
while (!cc.empty ())
{
int nod = cc.front ();
cc.pop ();
in_q[nod] = 0;
for (vector < int > :: iterator it = v[nod].begin (); it != v[nod].end (); it ++)
if (bell[Y[*it]] > bell[nod] + bani[*it] && C[*it] > F[*it])
{
bell[Y[*it]] = bell[nod] + bani[*it];
t[Y[*it]] = *it;
if (in_q[Y[*it]] == 0)
{
in_q[Y[*it]] = 1;
cc.push (Y[*it]);
}
}
}
return (bell[D] < (1<<30));
}
int compute_flow ()
{
int cost = 0, tot_fl = 0;
while (bellman ())
{
int mini = 1<<30;
for (int i=D; i != S; i = X[t[i]])
if (C[t[i]] - F[t[i]] < mini)
mini = C[t[i]] - F[t[i]];
cost += mini * bell[D];
tot_fl += mini;
for (int i=D; i != S; i = X[t[i]])
{
F[t[i]] += mini;
F[opus (t[i])] -= mini;
}
}
//printf ("fluxu e %d\n", tot_fl);
return cost;
}
void print ()
{
for (int i=1; i<=N; i++)
for (vector < int > :: iterator it = v[i].begin (); it != v[i].end (); it ++)
if (F[*it] > 0) printf ("%d -> %d capac %d / %d\n", X[*it], Y[*it], F[*it], C[*it]);
}
}flow_network;
int main()
{
freopen ("fmcm.in", "r", stdin);
freopen ("fmcm.out", "w", stdout);
int M;
scanf ("%d %d %d %d", &flow_network.N, &M, &flow_network.S, &flow_network.D);
while (M)
{
M --;
int x, y, c, b;
scanf ("%d %d %d %d", &x, &y, &c, &b);
flow_network.add_edge (x, y, c, b);
}
printf ("%d\n", flow_network.compute_flow ());
return 0;
}