#include <bits/stdc++.h>
using namespace std;
struct SegmentTree
{
public:
SegmentTree(const vector<int>& value)
{
N = (int)value.size();
A = vector<int>( 4 * N, 0 );
build( 1, 0, N - 1, value );
}
void update( int pos, int val )
{
update( 1, 0, N - 1, pos, val );
}
int query( int x, int y )
{
return query( 1, 0, N - 1, x, y );
}
private:
vector <int> A;
int N;
void build( int nod, int st, int dr, const vector<int>& value )
{
if ( st == dr )
A[nod] = value[st];
else
{
int m = ( st + dr ) / 2;
build( 2 * nod, st, m, value );
build( 2 * nod + 1, m + 1, dr, value );
A[nod] = max( A[2 * nod], A[2 * nod + 1] );
}
}
void update( int nod, int st, int dr, int pos, int val )
{
if ( st == dr )
A[nod] = val;
else
{
int m = ( st + dr ) / 2;
if ( pos <= m )
update( 2 * nod, st, m, pos, val );
else
update( 2 * nod + 1, m + 1, dr, pos, val );
A[nod] = max( A[2 * nod], A[2 * nod + 1] );
}
}
int query( int nod, int st, int dr, int st_q, int dr_q )
{
if ( st_q <= st && dr <= dr_q )
return A[nod];
else
{
int sol = 0;
int m = ( st + dr ) / 2;
if ( st_q <= m )
sol = max( sol, query( 2 * nod, st, m, st_q, dr_q ) );
if ( m < dr_q )
sol = max( sol, query( 2 * nod + 1, m + 1, dr, st_q, dr_q ) );
return sol;
}
}
};
const int Nmax = 1e5 + 1;
vector <SegmentTree> ST;
vector <int> G[Nmax];
int path[Nmax], pos_in_path[Nmax], length_path[Nmax], start_node[Nmax];
int father[Nmax], size[Nmax], depth[Nmax], value[Nmax];
int N, Q, NumberPaths;
void DFS( int nod )
{
int hson = 0;
size[nod] = 1;
for ( auto x: G[nod] )
{
if ( father[x] == 0 )
{
father[x] = nod;
depth[x] = depth[nod] + 1;
DFS( x );
size[nod] += size[x];
if ( size[x] > size[hson] )
hson = x;
}
}
if ( hson == 0 )
path[nod] = NumberPaths++;
else
path[nod] = path[hson];
pos_in_path[nod] = length_path[ path[nod] ]++;
}
void build_heavy_paths()
{
father[1] = 1;
depth[1] = 0;
DFS( 1 );
for ( int i = 1; i <= N; ++i )
{
pos_in_path[i] = length_path[ path[i] ] - pos_in_path[i] - 1;
if ( pos_in_path[i] == 0 )
start_node[ path[i] ] = i;
}
}
void build_segment_trees()
{
vector < vector<int> > pathValues = vector < vector<int> >( NumberPaths );
for ( int i = 0; i < NumberPaths; ++i )
pathValues[i] = vector<int>( length_path[i] );
for ( int i = 1; i <= N; ++i )
pathValues[ path[i] ][ pos_in_path[i] ] = value[i];
for ( int i = 0; i < NumberPaths; ++i )
ST.push_back( SegmentTree( pathValues[i] ) );
}
void update( int node, int val )
{
value[node] = val;
ST[ path[node] ].update( pos_in_path[node], val );
}
int query( int x, int y )
{
if ( depth[ start_node[ path[x] ] ] < depth[ start_node[ path[y] ] ] )
swap( x, y );
if ( path[x] == path[y] )
return ST[ path[x] ].query( min( pos_in_path[x], pos_in_path[y] ), max( pos_in_path[x], pos_in_path[y] ) );
else
return max( ST[ path[x] ].query( 0, pos_in_path[x] ), query( father[ start_node[ path[x] ] ], y ) );
}
int main()
{
ifstream in("heavypath.in");
ofstream out("heavypath.out");
in.sync_with_stdio( false );
in >> N >> Q;
for ( int i = 1; i <= N; ++i )
in >> value[i];
for ( int i = 1, a, b; i < N; ++i )
{
in >> a >> b;
G[a].push_back( b );
G[b].push_back( a );
}
build_heavy_paths();
build_segment_trees();
for ( int i = 1, tip, a, b; i <= Q; ++i )
{
in >> tip >> a >> b;
if ( tip == 0 )
{
update( a, b );
}
else
{
out << query( a, b ) << "\n";
}
}
return 0;
}