#include <fstream>
#include <iostream>
#include <vector>
#include <bitset>
#include <string.h>
#include <algorithm>
#include <iomanip>
#include <math.h>
#include <time.h>
#include <stdlib.h>
#include <set>
#include <map>
#include <string>
#include <queue>
#include <deque>
using namespace std;
const char infile[] = "heavypath.in";
const char outfile[] = "heavypath.out";
ifstream fin(infile);
ofstream fout(outfile);
const int MAXN = 100005;
const int oo = 0x3f3f3f3f;
typedef vector<int> Graph[MAXN];
typedef vector<int> :: iterator It;
const inline int min(const int &a, const int &b) { if( a > b ) return b; return a; }
const inline int max(const int &a, const int &b) { if( a < b ) return b; return a; }
const inline void Get_min(int &a, const int b) { if( a > b ) a = b; }
const inline void Get_max(int &a, const int b) { if( a < b ) a = b; }
int N, M, value[MAXN], heavy[MAXN], depth[MAXN];
int pathCount;
int pathWhere[MAXN], pathPosition[MAXN], pathFather[MAXN];
vector <int> arb[MAXN], path[MAXN];
Graph G;
void DFs(int Node, int Father, int actLevel) {
depth[Node] = actLevel;
heavy[Node] = 1;
int heaviest = -1;
for(It it = G[Node].begin(), fin = G[Node].end(); it != fin ; ++ it) {
if(*it == Father)
continue;
DFs(*it, Node, actLevel + 1);
heavy[Node] += heavy[*it];
if(heaviest == -1)
heaviest = *it;
else if(depth[heaviest] < depth[*it])
heaviest = *it;
}
if(heaviest == -1) {
pathWhere[Node] = ++ pathCount;
pathFather[pathWhere[Node]] = Father;
path[pathWhere[Node]].push_back(Node);
return;
}
pathWhere[Node] = pathWhere[heaviest];
pathFather[pathWhere[Node]] = Father;
path[pathWhere[Node]].push_back(Node);
}
void Build(int Node, int st, int dr, int whichPath) {
if(st == dr) {
arb[whichPath][Node] = value[path[whichPath][st]];
return;
}
int mid = ((st + dr) >> 1);
Build((Node << 1), st, mid, whichPath);
Build(((Node << 1)|1), mid+1, dr, whichPath);
arb[whichPath][Node] = max(arb[whichPath][(Node << 1)], arb[whichPath][((Node << 1)|1)]);
}
void Update(int Node, int st, int dr, int pos, int whichPath) {
if(st == dr) {
arb[whichPath][Node] = value[path[whichPath][pos]];
return;
}
int mid = ((st + dr) >> 1);
if(pos <= mid)
Update(Node << 1, st, mid, pos, whichPath);
else Update(((Node << 1) | 1), mid+1, dr, pos, whichPath);
arb[whichPath][Node] = max(arb[whichPath][Node << 1], arb[whichPath][((Node << 1)|1)]);
}
int Query(int Node, int st, int dr, int a, int b, int whichPath) {
if(a <= st && dr <= b)
return arb[whichPath][Node];
int mid = ((st + dr) >> 1);
int actMax = -oo;
if(a <= mid)
actMax = max(actMax, Query(Node << 1, st, mid, a, b, whichPath));
if(mid < b)
actMax = max(actMax, Query(((Node << 1) | 1), mid+1, dr, a, b, whichPath));
return actMax;
}
int QueryHeavyPath(int x, int y) {
if(pathWhere[x] == pathWhere[y]) {
if(pathPosition[x] > pathPosition[y])
swap(x, y);
return Query(1, 0, path[pathWhere[x]].size() - 1, pathPosition[x], pathPosition[y], pathWhere[x]);
}
if(depth[pathFather[pathWhere[x]]] < depth[pathFather[pathWhere[y]]])
swap(x, y);
int actMax = Query(1, 0, path[pathWhere[x]].size() - 1, 0, pathPosition[x], pathWhere[x]);
return max(actMax, QueryHeavyPath(pathFather[pathWhere[x]], y));
}
int main() {
fin >> N >> M;
for(int i = 1 ; i <= N ; ++ i)
fin >> value[i];
for(int i = 1 ; i != N ; ++ i) {
int x, y;
fin >> x >> y;
G[x].push_back(y);
G[y].push_back(x);
}
DFs(1, 0, 1);
for(int i = 1 ; i <= pathCount ; ++ i) {
reverse(path[i].begin(), path[i].end());
for(int j = 0 ; j < int(path[i].size()) ; ++ j)
pathPosition[path[i][j]] = j;
arb[i].resize(4 * path[i].size());
Build(1, 0, path[i].size() - 1, i);
}
for(int i = 1 ; i <= M ; ++ i) {
int op, x, y;
fin >> op >> x >> y;
if(op == 0) {
value[x] = y;
Update(1, 0, path[pathWhere[x]].size() - 1, pathPosition[x], pathWhere[x]);
}
else if(op == 1)
fout << QueryHeavyPath(x, y) << '\n';
}
fin.close();
fout.close();
return 0;
}