#include <fstream>
#include <iostream>
#include <vector>
#include <bitset>
#include <string.h>
#include <algorithm>
#include <iomanip>
#include <math.h>
#include <time.h>
#include <stdlib.h>
#include <set>
#include <map>
#include <string>
#include <queue>
#include <deque>
using namespace std;
const char infile[] = "heavypath.in";
const char outfile[] = "heavypath.out";
ifstream fin(infile);
ofstream fout(outfile);
const int MAXN = 100005;
const int oo = 0x3f3f3f3f;
typedef vector<int> Graph[MAXN];
typedef vector<int> :: iterator It;
const inline int min(const int &a, const int &b) { if( a > b ) return b; return a; }
const inline int max(const int &a, const int &b) { if( a < b ) return b; return a; }
const inline void Get_min(int &a, const int b) { if( a > b ) a = b; }
const inline void Get_max(int &a, const int b) { if( a < b ) a = b; }
int N, M, v[MAXN], depth[MAXN], heavy[MAXN], numPaths, Parent[MAXN], where[MAXN];
int pathPosition[MAXN];
vector <int> Path[MAXN], arb[MAXN];
Graph G;
void DFs(int Node, int Father, int actLevel) {
depth[Node] = actLevel;
heavy[Node] = 1;
int heaviest = -1;
for(It it = G[Node].begin(), fin = G[Node].end(); it != fin ; ++ it) {
if(*it == Father)
continue;
DFs(*it, Node, actLevel + 1);
heavy[Node] += heavy[*it];
if(heaviest == -1)
heaviest = *it;
else if(heavy[heaviest] < heavy[*it])
heaviest = *it;
}
if(heavy[Node] == 1) {
where[Node] = ++ numPaths;
Parent[numPaths] = Father;
Path[numPaths].push_back(Node);
return;
}
where[Node] = where[heaviest];
Parent[where[Node]] = Father;
Path[where[Node]].push_back(Node);
}
void Build(int Node, int st, int dr, int whichPath) {
if(st == dr) {
arb[whichPath][Node] = v[Path[whichPath][st]];
return ;
}
int mid = ((st + dr) >> 1);
Build(2*Node, st, mid, whichPath);
Build(2*Node + 1, mid + 1, dr, whichPath);
arb[whichPath][Node] = max(arb[whichPath][2*Node], arb[whichPath][2*Node + 1]);
}
void Update(int Node, int st, int dr, int pos, int whichPath) {
if(st == dr) {
arb[whichPath][Node] = v[Path[whichPath][st]];
return ;
}
int mid = ((st + dr) >> 1);
if(pos <= mid)
Update(2*Node, st, mid, pos, whichPath);
else Update(2*Node + 1, mid + 1, dr, pos, whichPath);
arb[whichPath][Node] = max(arb[whichPath][2*Node], arb[whichPath][2*Node + 1]);
}
int Query(int Node, int st, int dr, int a, int b, int whichPath) { /// return the max on the [a, b] interval
if(a <= st && dr <= b)
return arb[whichPath][Node];
int mid = ((st + dr) >> 1);
int actMax = -oo;
if(a <= mid)
actMax = max(actMax, Query(2*Node, st, mid, a, b, whichPath));
if(mid < b)
actMax = max(actMax, Query(2*Node + 1, mid + 1, dr, a, b, whichPath));
return actMax;
}
int QueryHeavyPath(int x, int y) {
if(where[x] == where[y]) {
int pozmin = min(pathPosition[x], pathPosition[y]);
int pozmax = max(pathPosition[x], pathPosition[y]);
return Query(1, 0, Path[where[x]].size() - 1, pozmin, pozmax, where[x]);
}
if(depth[Parent[where[x]]] < depth[Parent[where[y]]])
swap(x, y);
int ret = Query(1, 0, Path[where[x]].size() - 1, 0, pathPosition[x], where[x]);
return max(ret, QueryHeavyPath(Parent[where[x]], y));
}
int main() {
fin >> N >> M;
for(int i = 1 ; i <= N ; ++ i)
fin >> v[i];
for(int i = 1 ; i != N ; ++ i) {
int x, y;
fin >> x >> y;
G[x].push_back(y);
G[y].push_back(x);
}
DFs(1, 0, 1);
for(int i = 1 ; i <= numPaths ; ++ i) {
reverse(Path[i].begin(), Path[i].end());
for(int j = 0 ; j < int(Path[i].size()) ; ++ j)
pathPosition[Path[i][j]] = j;
arb[i].resize(4 * Path[i].size());
Build(1, 0, Path[i].size() - 1, i);
}
for(int i = 1 ; i <= M ; ++ i) {
int op, x, y;
fin >> op >> x >> y;
switch(op) {
case 0:
v[x] = y;
Update(1, 0, Path[where[x]].size() - 1, pathPosition[x], where[x]);
break;
case 1:
fout << QueryHeavyPath(x, y) << '\n';
break;
}
}
fin.close();
fout.close();
return 0;
}